Hello all, If you are like me and really like ranged classes in RPG games and are wondering if the ranger for this game is the right choice, then I will be stating my experience with the ranger so far. I am only lvl 12 but have read somewhat on what future skills are available (along with their inscripts). I will also probably be coming back and updating this as I play, level, and use the skills/inscripts. Also, a "Too Long; Didn't Read" section is at the bottom (summarizes the post in a brief manner) I will be updating this post as I play more! Updates will be posted in new posts (on this thread) with the tag [UPDATE] They now include much more info (advanced skills, inscripts, bow vs rifle, soloing dungeons/bosses and Dawnwatch & Whitepike Elite Locations) A key of shortened words I used: PvP = player vs player PvE= player vs environment DoT= damage over time (skills that damage opponent for a time limit, e.g., poison) dmg = damage inscript= inscription (the skill modifiers that each skill has 3 avaible of) lvl= level b/c= because wep= weapon If you're like me and like your character to be that crafty sniper in RPG games that include PvP (you know that guy... the one that hits you from afar, has DoT to maintain a steady stream of damage on you, and IF you even manage to get close to him, he has some sort of trick to get away and keep kiting you? Yeah, I am sure we have all PvP'd against those annoying people) then I think this class will suit you well. Choosing a Class: I chose elf for my ranger b/c that's what just seems natural. Pointy ears and pointy arrows...a match made in heaven. Need more of a reason? Fine... They get a 2% critical dmg bonus and critical dmg has always been my friend as a ranged class in all RPG games I have played. So that made me choose the elf. However, you may want defense so you're not a glass-cannon or something else, idk... Human - 2% Defences Mendel - 3% Resists Elf - 2% Critical Damage Orc - 2% Physical Damage Kratan - 3% Armor (original post: http://orderandchaos2forum.com/threads/race-abilities.166/) So far my build is: Maroon color= Skill names Green color= Inscript names -Triple Strike with Delay inscript -Passive skill "Thin the Herd" for extra dmg on slowed enemies -Deadly Trap (planning on using Toxic Trap inscript for DoT) -Scatter Shot with Blizzard inscript (to have another stun skill) -Stunning Shot (planning on Eagle Eye inscript for 20% crit chance) Justifications: Distance is your friend. so keeping them stunned is an obvious choice (hence Blizzard inscript on Scatter Shot) Why the Slow Down Inscription? Been seeing some people take the 30% extra fire dmg inscript (Wildfire) b/c the 15% passive dmg thing seems too little of a reward and by shear numbers 30% dmg> 15% dmg so it totally makes sense...BUT Two usual things happen in PvP: (1) you begin to win the battle, the opponent sees that and runs, or (2) you start to lose that battle and run. Case1: rangers can shoot AND run (something I don't see happen in many games) just this alone makes the inscription completely worth it. You are maybe mad that some guy just came by and started attacking you...you want vengeance! You will make him pay in blood! Well, as he runs (even outside the pvp zone) there is a 5 minute cool down for them to be "out of pvp" completely...this means you get 5 mins to continue chasing if you wish. Guess what? This inscript keeps them slower than you the WHOLE time b/c the cool down on Triple Strike is next to nothing. Add your passive (Thin the Herd) onto that and now you're doing bonus dmg the WHOLE time. Case2: I dont know if you can use the teleporting system in the middle of pvp yet (meaning, open map, click a corridor and just go), but I have not seen anyone do it yet either (I am new to the game and haven't tested it out). But I have encountered very strong opponents...but you can hit them with your stun skill (Stunning Shot), slow them down, and run...at higher lvls you have a trap (Deadly Trap) which you can be setting as you run away as a means to "put obstacles" in their path that they will either avoid or take dmg from. In any case, they give up since you have these crafty skills and you are annoying to kill. This skill is also quite amazing against monsters...kiting is very easy to do when they are slow. They never get near you and you always have bonus dmg on them (yes at the beginning, the bonus dmg may not be much but I'm assuming (and hoping) that at higher lvls, that percent dmg will mean A LOT more). The Triple Strike keeps them always slow and with passive combined I am doing extra dmg. I added the Blizzard inscript to the Scatter Shot skill to pin them even longer. I will be adding poison dmg (Toxic Trap) to my trap (Deadly Trap) to have DoT. So In case I am running away/ kiting, they will at least always be taking dmg from my shots AND poison. Having two skills that can stun/freeze will be useful in continuing to keep the enemy frozen in their tracks and all the while those skills are on cooldown, Triple Strike is slowing them down for me in between the time I can use stun skills again (Scatter Shot with Blizzard and Stunning Shot). Just a helpful hint on your weapon and item drops from monsters: As per items and upgrading...stick to your heritage and upgrade that. It is important to keep that thing upgraded to do optimal dmg. I keep all weps that drop from monsters strictly for upgrading my heritage bow. If the wep happens to be something worthwhile (like rare and I don't need it for myself), then i auction it off to make money to fuel upgrading. Everything else I get from monsters, I sell for money to fuel upgrading. I haven't needed to use Red Oxide by doing this... by the time I have enough of the "aero powder" needed for upgrading to next lvl, my wep has already reached the cap by only using weps I find. I am saving all Red Oxide for anything unpredictable in the future that may cause me to really need it. [NOTICE]: I have also recently learned that maybe in the end, it doesn't really matter how you spend skill points b/c they are "farmable"...meaning you will be able to get every single skill with all inscripts... but this is just a little guide for starting out and having fun with this crafty class. I am usually the type of gamer who likes to know aspects of a class before choosing it, devoting time to it, and investing skills. I don't like to be playing and not killing anything and be stressed about whether I chose the right combo of skills/inscripts and asking myself if I have to make the character over again and all that business. So hopefully this guide can help beginners, b/c I had to experiment a bit and re-create some characters to find what I liked and is effective at the same time. What Others have said/suggested: Member Belukang has nicely put up an alternative build. The one I listed is more of a "defensive" build and his/her build is a "High dmg output" build. It is posted directly below! ------------------------------------------------ TL;DR: Build: -Triple Strike with Delay inscript (great for kiting, pvp, killing in general) -Stunning Shot (haven't unlocked inscripts yet, planning on using Eagle Eye) -Scatter Shot with Blizzard inscript -Deadly Trap (planning on putting poison damage inscript (called Toxic Trap) on it) Justifications: -Distance and DoT (damage over time) are your best friends as a ranged class. Two skills that stun (Stunning Shot and Scatter Shot with Blizzard inscript) makes it so you can cycle them with slowing them down (Delay inscript on Triple Strike) in between using those two. Thus opponent is always either stunned or slowed down. Trap with poison (instead of stun) to have a DoT skill to be doing dmg as you kite and shoot. -Enemy should theoretically always be taking dmg from your DoT (if it hits) and from your ranged attacks (b/c rangers can run AND shoot at the same time). AND enemy should theoretically always be slowed (and taking bonus dmg b/c of passive skill) or stunned.